The DIY Immersive Laserpointer (or, the Pinoochio Technique)

May 25, 2009

pointing presenter

Anyone who has presented, trained, or demonstrated a tool within an immersive environment knows just how difficult it can often be to reference a specific position when communicating to others.  There is no simple physical world equilivant to pointing your arm and hand, or using a laser pointer to highlight focus.

Although I have just released a 3D Pointer tool, I also wanted to provide a simple, but limited in functionality, alternative for those do-it-yourselfers (or cheapskates) out there.

Here’s a quick tutorial on how to make your own laserpointer for the SecondLife & OpenSim immersive environments:

1.  First, create (rez) a cone.

Laser Pointer 1

2. Now, increase the height SIZE of the cone (the Z axis) to about 5 meters.

Laser pointer height 2

3. With the mouse, RIGHT CLICK on the object, and from the Pie Menus select MORE>, ATTACH>, HEAD>, NOSE.  This will attach the object to your nose.  This will replace anything you are currently have attacked to your nose (for example, a specialized avatar component).

Laser Pointer attach 3

4.  Laugh at how silly you look.

Laser Pointer funny 4

5.  Right click on the object and select EDIT.  Adjust the ROTATION of the Y AXIS to 90 degrees.  The object should now be pointing forward (still silly looking).

Laser Pointer rotate 5

6.  Finally, lets reposition it.  Notice the BLUE, GREEN, & RED axis arrows running though it?  Click & hold on the RED arrow then slide it forward.  Click & hold on the BLUE arrow then slide it down so the object is almost level with your chest.

Laser pointer adjust 6

YOU ARE DONE.  Try it out by moving your mouse around.  Notice how the pointer now points toward where your mouse is located.  You should probably rename the object (so you can find it easier in your inventory) and maybe change the color or texture.  Just detach when finished.  If you want to use it again, RIGHT CLICK on the object in your inventory & choose WEAR.

For those of you that might need a more flexible pointer (one not attached to your avatar, that can easily point out exact positions within the environment, and that multiple people can easily share use), you might checkout my newly released 3D Pointer.


BrainBoard Training Modules

May 3, 2009

In preparation for the upcoming release of the BrainBoard V1, I prepared 3 videos to help people get the most out of their use of the tool.

The user orientation is under 3 minutes and will prepare users to fully collaborate on the board.

The two owner/moderator orientations are roughly 2 minutes each, and cover how to import/export, adding a 2nd board, Collaboration vs. Moderator Modes, and a few other basics.


I also posted a text reference sheet covering the basics in one page.


Terminology Tossed Salad (3DTLC pt 1)

April 25, 2009

Hands down, no doubt, the best conference I’ve attended.  Since there were so many stimulating talks, questions, & conversations, I will attempt to synthesize my observations topically in the next few postings.

Terminology Tossed Salad:  What do we call this technology?  Is it Virtual Reality, Virtual Worlds, Immersive Internet, Immersive Technology, 3D Virtual Environments, Multiple User Virtual Environments?  Keynote Joe Little (BP), prefers 3D Virtual Environment (3DVE), the ThinkBalm team prefers “Immersive Internet“, although most individuals’ default is still virtual worlds.  I have a problem with the terms “virtual worlds,” “virtual reality,” and “virtual” for that matter.  All have baggage that cloud the clear perception and potential of the technology.

First, the “virtual”.  I’m a huge sci-fi fan (but was humbled at the ThinkBalm Innovation Community meetup by the sci-fi prowess of Mark Oehlert & Sam Driver…I am in awe).  Sci-fi is a double-edged sword to immersive technology.  It sparks the imagination and feeds the possible, but it brings with it the entire genre.  It’s entertainment, it’s accessible only by those with advanced technological skills, it’s speculative & not practical, it’s not real.  Basically, it’s niche entertainment for nerds.  To some, the term “virtual” brings images of “Tron” or “Lawnmower Man” or any number of low budget 80’s alien or mind-control films.  A collection of entertainments that reinforce the “unrealness” of the virtual.  Link that term with any other, and you still bring the associated baggage.

As far as “reality” goes, isn’t it all real?  We don’t call talking on the phone “virtual” or “simulated” interaction.

I choose to use the term “immersive”.  It brings with it a sense of presence, space, of surrounding oneself in something.  You can immerse yourself in a sport, in a hobby, in work, in an environment.  It’s focuses on the person experiencing and the potential for the subject being experienced to impact that person.  The degree of immersion is important, since the greater the sense of presence, the greater the engagement in the subject becomes.  Immersive technology is thus any technology utilized that incorporates the 3 dimentional in creating an experience of presence.