Meerkat Viewer – The Buggy Coolness

August 23, 2009

Downloaded and tested the Meerkat V0.1.6 viewer this weekend.  Despite the occasional crashes and inoperable extra features, I like what it has to offer.

Avatar List

Accessible via the “Meerkat” dropdown menu on the top bar, this little window tool gives some pretty handy features.

  • Shows all nearby avatars
  • Allows you to mark, track, get key, and instantly TP to avatars

Avatar List

Chat Bar as Command Line

Probably my favorite little extra.  With it, you can set your own custom chat-based commands.  The Teleport to camera position is great fun, however your mileage may vary.  After I TP’d a few times, other avatars could not see me.

Command Line

Visual Environmental Settings

This one is a immersive photographers dream.  Via the Arrowed button at the bottom toolbar, you can pull up a rather lengthy list of environmental settings that change the way the world looks.

Environmental

Make your region look ghostly…

Ghost

…or all funky alien-like.

Alien

Again, your mileage may vary.  I encountered several inventory locking quirks that I suspect have something to do with the viewer.  It also crashed on me once when selecting one of the environmental presets.  However, the neat extras make up for the early-version bugs.  I won’t be using it for a business meeting or event yet, but for the fun experimenting times, it’s great.  I’m definitely keeping my eye on this viewer.  Visit the Meerkat development home to download and try it out yourself.

Have you tried it yet?  What were your impressions/favorite features?


BrainBoard Training Modules

May 3, 2009

In preparation for the upcoming release of the BrainBoard V1, I prepared 3 videos to help people get the most out of their use of the tool.

The user orientation is under 3 minutes and will prepare users to fully collaborate on the board.

The two owner/moderator orientations are roughly 2 minutes each, and cover how to import/export, adding a 2nd board, Collaboration vs. Moderator Modes, and a few other basics.


I also posted a text reference sheet covering the basics in one page.


Designing in 2D for 3D Adoption

April 7, 2009

Sounds confusing and counter-intuitive, but sometimes designing virtual collaboration tools in 2D can lead more to 3D thinking & adoption.  Hear me out…

A few months back, I worked with multiple clients to run a brainstorming event within Second Life® using the Ideaographer mindmapping tool.  When we demoed it for them, they just didn’t “get it”.  They asked if we could flatten it so they could see it better.  They wanted something familiar, like a whiteboard they use in physical world sessions.

My lesson…never underestimate how overwhelming a virtual environment can be for a new user.  Sometimes having a bit of familiarity in the environment and the tools can breed comfort and ease acceptance.  These new users couldn’t effectively navigate the space, they couldn’t ALT+Click to control their point of views, and they were relatively unfamiliar with the client interface.  They lacked the skills necessary to benefit from the use of the 3D tool.

Please don’t misunderstand, I am not saying that to be new-user friendly, tools must always be 2D.  But for broader adoption and ease of acceptance among new users, I’ve found using a somewhat familiar 2D approach is effective.   (However, never allow your design to be limited by the 2D.  Always identify the core need and working outward from that, pushing the envelope of the expected and commonplace.)