Brainstorming Immersively: Of Streams, Position, & Coordination

August 30, 2009

Friday was the 8th installment of the ThinkBalm Innovation Community‘s Brainstorming series.  I’ve consistently found ThinkBalm immersive events incredibly beneficial, particularly in refining my understanding of enterprise use of immersive technologies.  This one was no exception.

It was a focused, vigorous 1 hour discussion lead by Erica Driver & Sam Driver (ThinkBalm) on the topic of “How to write an immersive technology business case.”  We used my newly released BrainBoard version 1 as our primary collaboration orchestrator.  At the close of the session, Erica gathered evaluation feedback from the participants by using the Attitudometer.

Brainstorming Area

Here are some observations & thoughts from my experience:

I saw some fascinating non-verbal problem solving and coordination

Erica & Sam structured the discussion agenda with 3 points.  Thus, contributions appearing on the board were placed under one of the 3 points.  The initial setup was to use the 4 quadrants on the main board to sort the user generated notes for each of the 3 points.  Any miscellaneous notes would be sorted into the 4th quad.  The supplemental board was placed on the side just in case we needed more room.  Well, we needed it.  Due to the sheer number of user notes, we quickly moved the 3rd and miscellaneous points to the supplemental board, leaving the main board for the 1st & 2nd point notes.  I bold & italics “WE” for emphasis…All this was conducted without verbal coordination.  It happened organically (or digitally, I guess).  Several individuals visually observed the need for more room, and coordinated a solution using visual observation and interaction.  And all this without breaking the momentum of the ongoing discussion.

Simultaneous voice & text = better discussion communication

My computer was not playing nice that day, thus I could hear participant voices, but no one could hear mine (a fact that my wife humorously pointed out might have been a good thing).

However, the curse was actually a blessing.  I was reminded yet again that although voice is a powerful & flexible communication tool, it is inferior to text for synchronous multi-person contributions.  I found myself following the stream of voice discussion, while simultaneously contributing relevant thoughts & ideas into notes on the BrainBoard.  I could see several others doing the same thing, their thoughts popping into existence onto the board.  This visual/textual discussion stream at times tracked the vocal, qualitatively and quantitatively expanding & enhancing it.  At other times, it branched away from the vocal, following the rabbit-like course of thought in a separate exploration of the core discussion topic.

This approach to brainstorming allows multiple contribution roles

Brainstorming Main BoardI also found the way in which I contributed to the discussion changed over the course of the hour.  It seemed that in the first half, I followed the voice discussion rather closely, contributing many textual notes to the board without too much concern for their position on the board (or position relative to other notes).  My role seemed to be primarily to add thought.  As we moved into the 2nd half, I found myself spending more time reviewing & sorting the notes.  I started grouping similar notes together, looking for patterns that would inform the ongoing discussion.  The act of positionally sorting the notes during the discussion seemed to help me connect the concepts together into a working, developing understanding of the overall context.

I would be fascinated to learn what impact the repositioning/sorting of the notes had on other participants’ understanding of and contributions to the discussion.

Immersive/virtual environments enable positional relevance in discussions

Utilizing voice and text simultaneously enabled multiple discussion streams to which participants could contribute.  Having these streams in an immersive environment, where the participant contributions exist disparately and spacially as notes on the BrainBoard, allowed for their position to become relevant.  For example, you contribute a thought in a note.  You move that note to a position on the board.  As more contributions are added, someone moves your thought next to another thought.  Seeing the two thoughts placed closely together causes an insight in yet another person, who notes their contribution on the board.


Meerkat Viewer – The Buggy Coolness

August 23, 2009

Downloaded and tested the Meerkat V0.1.6 viewer this weekend.  Despite the occasional crashes and inoperable extra features, I like what it has to offer.

Avatar List

Accessible via the “Meerkat” dropdown menu on the top bar, this little window tool gives some pretty handy features.

  • Shows all nearby avatars
  • Allows you to mark, track, get key, and instantly TP to avatars

Avatar List

Chat Bar as Command Line

Probably my favorite little extra.  With it, you can set your own custom chat-based commands.  The Teleport to camera position is great fun, however your mileage may vary.  After I TP’d a few times, other avatars could not see me.

Command Line

Visual Environmental Settings

This one is a immersive photographers dream.  Via the Arrowed button at the bottom toolbar, you can pull up a rather lengthy list of environmental settings that change the way the world looks.

Environmental

Make your region look ghostly…

Ghost

…or all funky alien-like.

Alien

Again, your mileage may vary.  I encountered several inventory locking quirks that I suspect have something to do with the viewer.  It also crashed on me once when selecting one of the environmental presets.  However, the neat extras make up for the early-version bugs.  I won’t be using it for a business meeting or event yet, but for the fun experimenting times, it’s great.  I’m definitely keeping my eye on this viewer.  Visit the Meerkat development home to download and try it out yourself.

Have you tried it yet?  What were your impressions/favorite features?


Experientialization vs. Visualization in Immersive Development

July 12, 2009

I recently assisted ThinkBalm with their experiment in immersively displaying their recent business value of immersive technology study. They wanted a “tour” experience structure, requiring the displays to be “stations” along a path that participants traveled.  It was quite a challenge (and a ton of creative fun) developing stations that clearly, quickly, and interactively conveyed the core message of the result topic, while also attempting to maintain a thematic visual and conceptual strain throughout.  Here are a few thoughts & bits of learning from the experience:

Immersive displays require thinking experientially, not merely visually:

Quickly in the process of ideation and development I realized, this was not merely data visualization (as most people refer to this type of project).  The builds needed to be not only visual, but also possess dimensions of position, ordering, presence, interactivity, and consideration of self in relation to others (considerations not typical when developing webinars, visualization graphs, or powerpoint summaries of results).  True, participants would need to gather a large amount of the total message at a glance, so the visual was important.  But, more importantly, we had to explore & answer questions to address these additional immersive dimensions.  Questions such as:

  • From what position (Avatar & camera angle) would participants view the display?
  • Would different angles of view convey different meanings?
  • How many would be experiencing at a time?
  • How long do they need to remain to assimilate the message?
  • What would they converse about when cooperatively interacting with the display?
  • What do we want them to talk about?
  • How will what they experienced before impact how they interpret and experience what follows?

Early development sketch of the Barrier Gauntlet (ThinkBalm Data Garden display)

Know the core messages:

For every display, it is critical to identify the core message/primary take away.  For the Deploy-2-Save game, it was that businesses chose immersive tech over alternatives to reduce costs and increase engagement.  Every other creative decision/possibility was guided by this prime.  Ideas on shape, color, scale, position, transparency, rigidity, interactivity, automation, etc should be accepted or rejected based on whether it makes the core message easier or more difficult to understand.
TB Experience-Barrier Gauntlet 1

With text, less = more:

A picture is worth a 1000 words.  So avoid text when possible.  Use constructs that convey concepts, and then use them to replace text when appropriate.

Participants, not viewers:

An experience is worth a 1000 pictures.  So, in pulling reports, data, information, presentations into immersive environments, focus on what the participant will experience to insure the correct takeaway.  Also, remember to consider how that experience will be impacted/changed by collaborative participation.
Interactively display in ThinkBalm Data Gardens

Use textures to make colors accessible to colorblind:

I used a lot of color throughout to differentiate, communicate, and establish thematic throughlines.  During one of our first shakedown tours, one of the participants was red green colorblind, which dramatically impacted his experience. Sam (ThinkBalm) brilliantly applied a specific texture to each color of prim, allowing those participants with visual color disability to easily distinguish a “red” display element from a “green”.  It’s a great practice I will continue for all future builds.

If you would like to visit the experiment yourself, go visit the ThinkBalm Data Gardens in Second Life.  If you haven’t yet immersed yourself into Second Life and still want to see the results, watch the video tour.


The DIY Immersive Laserpointer (or, the Pinoochio Technique)

May 25, 2009

pointing presenter

Anyone who has presented, trained, or demonstrated a tool within an immersive environment knows just how difficult it can often be to reference a specific position when communicating to others.  There is no simple physical world equilivant to pointing your arm and hand, or using a laser pointer to highlight focus.

Although I have just released a 3D Pointer tool, I also wanted to provide a simple, but limited in functionality, alternative for those do-it-yourselfers (or cheapskates) out there.

Here’s a quick tutorial on how to make your own laserpointer for the SecondLife & OpenSim immersive environments:

1.  First, create (rez) a cone.

Laser Pointer 1

2. Now, increase the height SIZE of the cone (the Z axis) to about 5 meters.

Laser pointer height 2

3. With the mouse, RIGHT CLICK on the object, and from the Pie Menus select MORE>, ATTACH>, HEAD>, NOSE.  This will attach the object to your nose.  This will replace anything you are currently have attacked to your nose (for example, a specialized avatar component).

Laser Pointer attach 3

4.  Laugh at how silly you look.

Laser Pointer funny 4

5.  Right click on the object and select EDIT.  Adjust the ROTATION of the Y AXIS to 90 degrees.  The object should now be pointing forward (still silly looking).

Laser Pointer rotate 5

6.  Finally, lets reposition it.  Notice the BLUE, GREEN, & RED axis arrows running though it?  Click & hold on the RED arrow then slide it forward.  Click & hold on the BLUE arrow then slide it down so the object is almost level with your chest.

Laser pointer adjust 6

YOU ARE DONE.  Try it out by moving your mouse around.  Notice how the pointer now points toward where your mouse is located.  You should probably rename the object (so you can find it easier in your inventory) and maybe change the color or texture.  Just detach when finished.  If you want to use it again, RIGHT CLICK on the object in your inventory & choose WEAR.

For those of you that might need a more flexible pointer (one not attached to your avatar, that can easily point out exact positions within the environment, and that multiple people can easily share use), you might checkout my newly released 3D Pointer.


BrainBoard Training Modules

May 3, 2009

In preparation for the upcoming release of the BrainBoard V1, I prepared 3 videos to help people get the most out of their use of the tool.

The user orientation is under 3 minutes and will prepare users to fully collaborate on the board.

The two owner/moderator orientations are roughly 2 minutes each, and cover how to import/export, adding a 2nd board, Collaboration vs. Moderator Modes, and a few other basics.


I also posted a text reference sheet covering the basics in one page.


Best Laid Plans for 3DTLC

April 18, 2009

I’m incredibly excited to be attending the 3D Training, Learning and Collaboration (3D TLC) conference in Washington, D.C. April 20-21st.  As a self-proclaimed conference nerd, I’ve set several specific objectives to accomplish:

To learn…

I like the logical progression of the agenda topics.   Seems to quite completely cover the spectrum of topics an organization will need to explore and progress through in implementing an immersive technology.  I hope to learn from each stage specific mistakes to avoid, successes to replicate, and best practices to emulate.

I admit, I rely too heavily on too few platforms (Open Sim & Second Life).  I hope to learn current and future developments of many other platforms, specifically through the lens of which are most promising (applicability to education, training, and collaboration).  I need to identify which few I should target to invest my limited learning time.

To scout out partners…

My and my University’s vision for immersive technologies cannot be accomplished without some additional human & organizational partners.  I’ll be on the lookout for individuals and groups that are the missing puzzle pieces to complete our plans.  What are those plans, you might ask?  Well, without giving too much away, OUCPM (my employer) will soon be pursuing several federal grants geared towards the utilization of immersive technology in future workforce development & in enhancing innovation.  For my personal immersive projects, I need a partner to help lighten the tool deployment load, so I can focus more on the R&D.

To capture inspiration…

Virtual environments need collaboration tools!  There are not enough of them, and many that do exist are user-unfriendly.  I’ve found my best tool ideas come from those user moments that start with, “I wish we could…”  I hope that through the multitude of comments and conversations, that I can synthesize several concepts for cool & useful tools to develop.

To earn clients…

This is not a sales trip for me, but I do intend to remain open and receptive to opportunities.  So, if you have any of the following needs, shoot me a tweet ( @JeffLowe ) and we can talk shop:

  • Turn-key video production for broadcast or web distribution (utilizing live and machinima footage )
  • Virtual and physical event management (from public lectures to 1000+ participant national conferences)
  • Virtual, physical, and online training development & management
  • Virtual collaboration tool development (see my Virtual Toolkit for examples)

To strengthen connections…

I’m absolutely pumpped to finally physically meet many of my virtual contacts, especially several members of the ThinkBalm Innovation Community.  Many of these people I’ve conducted business with, yet have only met via an avatar and voice/text chat.

Finally, for those not attending, if time permits, I will post a few post-conference observations and analysis.  You can also keep up with us real-time by following the Twitter hashtag #3DTLC.


3 Virtual Brainstorming Best Practices

March 1, 2009

I recently moderated a brainstorming session with two large clients in Second Life.  It seems like everytime I attend or conduct a virtual event, I always learn something new.  To share some lessons, here are 3 best practices to consider before conducting your next in-world brainstorming session:

1. Conduct A Participant Orientation

If you are planning a virtual event, particularly one involving high levels of interaction, you must insure all participants know the basics of the virtual environment.  By basics, I mean how to move their avatar, how to participate in open chat conversations, how to send a private IM, how to adjust their camera angle, and effective voice management techniques (like don’t leave your Talk button engaged & move your speakers away from your mic to reduce echoes).  Never underestimate the knowlege and skill needed by those new to virtual environments and the time it will take to convey it to them.  The most successful approach I’ve found is to have a separate participant orientation session, well before the day of the event, to insure all can successfully operate their virtual environment interface.

2. Rehearse, Rehearse, Rehearse

Broadway performances require numerous rehearsals to insure consistent, expected outcomes…same applies to virtual events.  Sure, this takes more time for the clients and all parties involved, but it is essential in clarifying expectations and identifying potential problems before they happen.  At minimum, you should walk through the entire agenda as if you were actually conducting the event.  Use the tools, display the information, and travel to the locations planned for the event…and look for potential problems so you can proactively address.

For example, we conducted 3 separate rehearsals for the recent client brainstorming event.  Since I was the moderator capturing and inputting discussion points into the BrainBoard while a facilitator guided the voice conversation, it was vital for us to coordinate effectively.  The facilitator had to know the capabilities/limitations of the virtual tools being used & how the information discussed would be displayed.  And I needed a clear sense of the agenda flow, what elements of the discussion were vital to display at what times, and when to engage certain features.  A rehearsal allowed us to fine-tune our approach to the event and even develop outlines used to pre-populate the boards.

3. Increase Engagement With Distributed Collaborative Input

Whenever possible, use tools and techniques that allow participant contribution and interactivity.  The death of many virtual meetings (and physical meetings for that matter) begin with a talking head presentation and a powerpoint show.  Sure, there may be small segments (like a quick Industry Overview) that a power point-like slide show would be appropriate, but keep those to a minimum!  For brainstorming, it’s all about the interaction.  Our clients chose for voice to be the nearly sole vehicle for discussion, and for a single moderator to input the discussion information into the BrainBoard.  While this allowed participants to focus solely on the voice discussion, I believe it limited their engagement in the discussion and thus resulted in less than optimal results.  True, they saw their ideas eventually appear on the board, but it was based on what I heard via their voice discussion and what I typed.  Allowing participants during brainstorming events to input their own ideas/suggestions, edit theirs/others, & rearrange/reorganize contributions helps to engage more of their senses, to utilize more of their reasoning centers, and to feel that their contribution is valid and appreciated.