iED Presentation on Immersive Collaboration Tools

July 24, 2009

For my presentation on the most practical immersive collaboration tools available for Second Life & Open Sim at Monday’s Immersive Education Day, I will not be showing them via powerpoint, but rather as a tour in the immersive environments.  I’ll post more on the tools I chose to highlight in a later post.  For now, here are locations and instructions on how to join the tour in-world.

Second Life

Time: approximately 1pm CDT
Location: ThinkBalm Island
http://slurl.com/secondlife/ThinkBalm%20Island/52/107/38

  • We will spend our time in Second Life surveying tools at the top of the ivory tower on the west island.
Second Life location of the iED presentation

Second Life location of the iED presentation

ReactionGrid

Time: approximately 1:30pm CDT
Location:  Jeff Lowe Region

  • When you login for the first time, you will appear in the welcome sim.  On the platform, there are touch-click teleports to several of the core regions.  Click on the region “Jeff Lowe”
Where you will first arrive

Where you will first arrive

  • When you arrive to the region, you should see the tour platform near the volcano lab.  That’s where the demo will occur.

ReactionGrid Demo Area

EDIT:

Here is a link to my field notes on each of the tools I will cover:
http://docs.google.com/View?id=dfnzv8zw_455hk5xn2xs


The DIY Immersive Laserpointer (or, the Pinoochio Technique)

May 25, 2009

pointing presenter

Anyone who has presented, trained, or demonstrated a tool within an immersive environment knows just how difficult it can often be to reference a specific position when communicating to others.  There is no simple physical world equilivant to pointing your arm and hand, or using a laser pointer to highlight focus.

Although I have just released a 3D Pointer tool, I also wanted to provide a simple, but limited in functionality, alternative for those do-it-yourselfers (or cheapskates) out there.

Here’s a quick tutorial on how to make your own laserpointer for the SecondLife & OpenSim immersive environments:

1.  First, create (rez) a cone.

Laser Pointer 1

2. Now, increase the height SIZE of the cone (the Z axis) to about 5 meters.

Laser pointer height 2

3. With the mouse, RIGHT CLICK on the object, and from the Pie Menus select MORE>, ATTACH>, HEAD>, NOSE.  This will attach the object to your nose.  This will replace anything you are currently have attacked to your nose (for example, a specialized avatar component).

Laser Pointer attach 3

4.  Laugh at how silly you look.

Laser Pointer funny 4

5.  Right click on the object and select EDIT.  Adjust the ROTATION of the Y AXIS to 90 degrees.  The object should now be pointing forward (still silly looking).

Laser Pointer rotate 5

6.  Finally, lets reposition it.  Notice the BLUE, GREEN, & RED axis arrows running though it?  Click & hold on the RED arrow then slide it forward.  Click & hold on the BLUE arrow then slide it down so the object is almost level with your chest.

Laser pointer adjust 6

YOU ARE DONE.  Try it out by moving your mouse around.  Notice how the pointer now points toward where your mouse is located.  You should probably rename the object (so you can find it easier in your inventory) and maybe change the color or texture.  Just detach when finished.  If you want to use it again, RIGHT CLICK on the object in your inventory & choose WEAR.

For those of you that might need a more flexible pointer (one not attached to your avatar, that can easily point out exact positions within the environment, and that multiple people can easily share use), you might checkout my newly released 3D Pointer.


Terminology Tossed Salad (3DTLC pt 1)

April 25, 2009

Hands down, no doubt, the best conference I’ve attended.  Since there were so many stimulating talks, questions, & conversations, I will attempt to synthesize my observations topically in the next few postings.

Terminology Tossed Salad:  What do we call this technology?  Is it Virtual Reality, Virtual Worlds, Immersive Internet, Immersive Technology, 3D Virtual Environments, Multiple User Virtual Environments?  Keynote Joe Little (BP), prefers 3D Virtual Environment (3DVE), the ThinkBalm team prefers “Immersive Internet“, although most individuals’ default is still virtual worlds.  I have a problem with the terms “virtual worlds,” “virtual reality,” and “virtual” for that matter.  All have baggage that cloud the clear perception and potential of the technology.

First, the “virtual”.  I’m a huge sci-fi fan (but was humbled at the ThinkBalm Innovation Community meetup by the sci-fi prowess of Mark Oehlert & Sam Driver…I am in awe).  Sci-fi is a double-edged sword to immersive technology.  It sparks the imagination and feeds the possible, but it brings with it the entire genre.  It’s entertainment, it’s accessible only by those with advanced technological skills, it’s speculative & not practical, it’s not real.  Basically, it’s niche entertainment for nerds.  To some, the term “virtual” brings images of “Tron” or “Lawnmower Man” or any number of low budget 80’s alien or mind-control films.  A collection of entertainments that reinforce the “unrealness” of the virtual.  Link that term with any other, and you still bring the associated baggage.

As far as “reality” goes, isn’t it all real?  We don’t call talking on the phone “virtual” or “simulated” interaction.

I choose to use the term “immersive”.  It brings with it a sense of presence, space, of surrounding oneself in something.  You can immerse yourself in a sport, in a hobby, in work, in an environment.  It’s focuses on the person experiencing and the potential for the subject being experienced to impact that person.  The degree of immersion is important, since the greater the sense of presence, the greater the engagement in the subject becomes.  Immersive technology is thus any technology utilized that incorporates the 3 dimentional in creating an experience of presence.